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Sunday, May 15, 2011

Universal Combat


Language: English
PC Game
Developer: 3000AD
384.00 ?b
Genre:
Shooter, Simulator
Description: Controversy is an undocumented feature in games designed by outspoken developer Derek Smart, whose previous work includes the Battlecruiser series of space simulations. So perhaps it’s no surprise that his latest effort, an expanded and updated take on the Battlecruiser universe called Universal Combat (which began life as Battlecruiser Generations), was the subject of litigation due to publisher DreamCatcher Interactive’s last-minute decision to ship the game as a $19.99 budget release. Unfortunately, Universal Combat probably just isn’t worth all the hassle. Much like its predecessor, Battlecruiser Millennium, this wildly ambitious simulation is torpedoed by an almost incomprehensible interface, the absence of a tutorial both in-game and in the poorly organized manual, numerous bugs, and many fit and finish issues, including dated production values. While it may contain incredible depth and a range of activities that let you wage war in almost every conceivable fashion, all of these features are inaccessible unless you have hundreds of hours available to figure everything out, and even then, the quality of these elements is uniformly lacking. This is the Rosetta Stone of computer gaming.


You’ll also immediately recognize many familiar problems. Universal Combat is more of a demo than a completed product. You can catch glimpses of real depth on occasion, though you have to play for many hours to find these highlights, and you must often play for much longer to fully understand what you lucked into during the first go-round. The biggest problem is the lack of tutorials. No step-by-step guidance is provided in the game or in the manual, although you can download a 44-page PDF tutorial for the demo. The latter does contain a lot of information (scattered over nearly a hundred pages), although the organization is slipshod, and there is no index. As a result, you can’t look up basic terms or skip around to answer questions as they arise while playing. The in-game description of the roam mode is fitting for the game, as a whole, in that you’re really abandoned with “no hints, no tips, no directions, and certainly no instructions as to what you can and cannot do.”




Read More: http://www.gamespot.com/pc/sim/universalcombat/review.html


System Requirements
  • DirectX 9,
  • Pentium III 1GHz or equivalent AMD CPU,
  • 64MiB graphics card with vertex shader 1.1 support,
  • 128MiB system RAM,
  • DirectX 8 compatible sound card,
  • 8x CD-ROM/DVD-ROM,
  • 1GB uncompressed hard drive disk space
Multiplayer Requirements
  • Client requires 56K
  • broadband modem,
  • Server requires LAN or broadband (cable/DSL) connection
Download Links:


Download Part 1

Download Part 2

Download Part 3

Download Part 4





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