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Sunday, May 15, 2011

Review: Hydrophobia Prophecy




Hydrophocia Prophecy is significantly improved then the Original Hydrophobia, but not all the issues have been resolved.


Hydrophobia Prophecy is an improved version of Hydrophocia which was released last year on Xbox Live Arcade. Hydrophobia is a tense third-person adventure, with an innovative physics engine which accurately simulates the flow of huge amounts of water. 
This normally life-giving liquid dominates the environments, forcing you to deal with the game's challenging puzzles and action in surprising new ways. 
The events unfold on a huge ship, The Queen of the World, which contains the Five Founding Fathers, who are corporate men who have prospered while others have struggled to sustain themselves during the massive population surge. The ship is attacked by terrorists calling themselves the Malthusians (named after politician Thomas Malthus, who predicted that population growth would outstrip agricultural development.) Cue the reluctant hero, systems engineer Kate Wilson, who attempts to uncover the terrorist plot and save the ship's passengers. Wilson is a believable central character, and it's refreshing to see a strong female protagonist who is able to overcome tough situations without the aid of a male hero. 


In the PC version of the game, the story is fleshed out with additional cutscenes and an extra layer to the terrorists' plot. Rather than just causing terror, the Malthusians are aiming to steal technology from The Queen of the World and weaponize it. You are also introduced to the leader of the terrorists for the first time. These new story elements create a great deal more intrigue and add to the game's violent vision of Earth's future. Unfortunately, not all of these additions are explored to their full potential, especially when you reach the new ending, which comes very suddenly and doesn't really tie up any of the story threads. In addition to the new plot elements, the voice of Scoot has been recast, which makes a big difference. The laughably bad acting in the original detracted from the events of the story and often spoiled the dark atmosphere. This role is now delivered in a more convincing manner, which makes the story much more believable. 

When the ship is damaged by the terrorists' attack, Kate must move through its dark interior trying to halt their progress in any way she can. With the hull breached, you have to contend with highly realistic flowing water that, while often a source of tension, can be manipulated to solve puzzles or gain a tactical advantage in combat. In puzzles, water is generally used to help you traverse an area or reach something that was previously inaccessible. One such scenario has you destroy a section of the ship's already-damaged hull to fill a large area with water, which then allows Kate to swim up to a spot that was previously out of the reach. In combat, exploding a floating fuel drum creates huge waves that unbalance your foes or send them flying into the environment, knocking them out and drowning them. You can even start oil fires on the surface of the water and then manipulate the waves to push the flames toward hiding enemies.
Hydrophobia's third-person combat will feel familiar if you've ever played a cover-based shooter; Kate takes refuge behind obstacles and can then lean around them to take out enemies. Her handgun can be upgraded with different ammo types; you begin with stun rounds that have to be charged by holding down the fire button. The stun is nonlethal unless you hit an enemy many times, so early on in the game, it is important to use the environment against your foes by shooting leaking gas pipes and overhanging electrical cables. Ammo upgrades are far more effective, though they're also scarcer. They range from regular bullets and electrically charged shots to incredibly useful remote-detonated explosives. The rarity of these ammo types heightens the tension because you are constantly under pressure to make sure that your shots are accurate. If you're wasteful with your attacks, you'll be reduced to using the stun shot again. 

Unfortunately, you don't get much time to use these new skills before the game is over, so the combat issues from the original game remain for most of Prophecy's Story mode. The lack of a melee attack continues to be an issue in Prophecy, especially in areas where environmental kills aren't possible. You are forced to repeatedly shoot enemies with the stun shot if you run out of other ammo, and there is no way to stun enemies and then quickly finish them off up close. The enemies themselves lack of variety; you spend the whole game fighting the same nameless, faceless terrorists, and there's little more variety in their weapons or attack patterns. One section also features enemies that constantly respawn as soon as your back is turned, making for an intensely frustrating fight before you earn the new water powers. 


Hydrophobia Prophecy Trailer:



Universal Combat


Language: English
PC Game
Developer: 3000AD
384.00 ?b
Genre:
Shooter, Simulator
Description: Controversy is an undocumented feature in games designed by outspoken developer Derek Smart, whose previous work includes the Battlecruiser series of space simulations. So perhaps it’s no surprise that his latest effort, an expanded and updated take on the Battlecruiser universe called Universal Combat (which began life as Battlecruiser Generations), was the subject of litigation due to publisher DreamCatcher Interactive’s last-minute decision to ship the game as a $19.99 budget release. Unfortunately, Universal Combat probably just isn’t worth all the hassle. Much like its predecessor, Battlecruiser Millennium, this wildly ambitious simulation is torpedoed by an almost incomprehensible interface, the absence of a tutorial both in-game and in the poorly organized manual, numerous bugs, and many fit and finish issues, including dated production values. While it may contain incredible depth and a range of activities that let you wage war in almost every conceivable fashion, all of these features are inaccessible unless you have hundreds of hours available to figure everything out, and even then, the quality of these elements is uniformly lacking. This is the Rosetta Stone of computer gaming.

Test Drive Unlimited 2



  • Release: 2011
  • Language: Eng Rus
  • PC
  • Developer: Eden Studios
  • Publisher: Atari
  • 2.67 Gb
  • Genre: Racing
Description:
Late last year, Atari and developer Eden Studios released Test Drive Unlimited for the Xbox 360. Purportedly the first “massively open online racing” game, Unlimited provided you with a wide-open setting (the Hawaiian island of Oahu), a myriad of slick rides, tons of different races to take part in, and an online mode that actually let you occupy the same basic driving space as other online players and challenge them in competition. Not everything the game did on the 360 worked brilliantly, but it was an inventive and unique piece of technology that was impressive in its own right. Now the game has come to the PC, and for all intents and purposes, this version is nearly identical to the 360 game. It’s a little rougher around the edges than its 360 counterpart, but if you never played the 360 version and think the idea of racing around Hawaii while bumping up against other online players sounds like fun, this version’s worth a look. You start by picking a basic character model to represent yourself, and you’re whisked away to fabulous Hawaii to buy a car and a house, do a lot of random racing, and drive hitchhikers and models around the island for some reason. That’s about all there is to the premise. While it’s not shocking that a racing game wouldn’t have a major, in-depth storyline, the way the game introduces itself and the open-ended nature of the game world give you the impression that there might be some kind of plot to tie everything you do together. There isn’t. The lack of a cohesive thread to the missions and races does make Test Drive seem a bit pointless, but after a while, you cease to care and find yourself oddly engaged by this scattershot series of objectives.

Sinking Island



PC Game
English
Publisher: Encore Software, Inc.
Developer: White Birds Prod
1.95 Gb
Genre: Adventure Game

Description: The kneejerk reaction when booting up Sinking Island is, naturally, “BioShock much?” A quick glance at the cover art of this PC adventure will yield the same: It looks like the tower of Sagorah rises straight out of the ocean in all its art-deco glory. The comparisons end there, thankfully. In fact, you’re stranded on — you guessed it — a sinking island, whereas Rapture has already been (purposefully) sunk.
Walter Jones, a rich octogenarian of 500 pounds who built the palatial hotel/vacation home on Sagorah Island, has apparently fallen to his death off a cliff after someone gave his fancy wheelchair a nasty shove. Since only Jones’ grandchildren, his architect, and his lawyer, plus a couple islanders were around, the recently arrived inspector, Jack Norm, has quite a case on his hands. The situation isn’t helped by the terrible weather. Of course, it turns out various parties have grudges against the old man, and the family drama heats up even as your interest in playing the game cools down.



Read More: http://pc.ign.com/articles/910/910237p1.html


System Requirements:
Windows XP/Vista
1.6 GHz
512 MB
9.0
2694 MB


Download Links:


Download Part 1

Download Part 2

Download Part 3

Download Part 4

Download Part 5

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