Description: The first thing you can’t help but notice about Kane & Lynch 2: Dog Days is its aesthetic. The entire game is seemingly played from the perspective of an invisible drunk who, armed with the world’s worst camcorder, has decided to follow protagonist Lynch everywhere he goes. The shakiness of the camera is optional, but other effects such as compression artifacts, lens flare, and lights smearing vertically across the screen are mandatory. You might initially find this visual style quite distracting, but because the treatment is always consistent, it doesn’t take long to get used to it. Opting to keep the shaky cam switched on can make the game a little more challenging in spots because it interferes with your aim, but other than a few cut scenes in which the camera sways for no apparent reason, its movement is very much in keeping with your own and with your surroundings. And, invisible cameraman theories aside, it makes sense that your view and your aim would be a little compromised when sprinting as fast as you can or getting knocked to the ground after taking a bullet–both of which you spend a lot of time doing.
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Showing posts with label K. Show all posts
Showing posts with label K. Show all posts
Saturday, May 14, 2011
Kane And Lynch 2: Dog Days
Description: The first thing you can’t help but notice about Kane & Lynch 2: Dog Days is its aesthetic. The entire game is seemingly played from the perspective of an invisible drunk who, armed with the world’s worst camcorder, has decided to follow protagonist Lynch everywhere he goes. The shakiness of the camera is optional, but other effects such as compression artifacts, lens flare, and lights smearing vertically across the screen are mandatory. You might initially find this visual style quite distracting, but because the treatment is always consistent, it doesn’t take long to get used to it. Opting to keep the shaky cam switched on can make the game a little more challenging in spots because it interferes with your aim, but other than a few cut scenes in which the camera sways for no apparent reason, its movement is very much in keeping with your own and with your surroundings. And, invisible cameraman theories aside, it makes sense that your view and your aim would be a little compromised when sprinting as fast as you can or getting knocked to the ground after taking a bullet–both of which you spend a lot of time doing.
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